Artificial Audio Obelisk v1.1 MacOSX Incl.Serial READ NFO-HEXWARS

25009906_obelisk.jpg
Artificial Audio Obelisk v1.1 MacOSX Incl.Serial READ NFO-HEXWARS | 5.4MB

OBELISK is a spectral multi effect whose sound possibilities and graphic user interface raise the area of spectral sound processing to a completely new level. OBELISK combines a SPECTRAL DELAY, a SPECTRAL FILTER and a SPECTRAL GATE to a multi effect that not only sounds excellent but also enables an extremely intuitive and musical operation, in spite of hundreds of effect parameters. With OBELISK you can draw your effect and with the aid of graphic lines control a multitude of effect parameters in a very simple and descriptive manner.



With its 2-dimensional LFOs, OBELISK creates completely innovative modulation possibilities by means of which the processed signal transforms into an endlessly changing sound layer. In spite of the comprehensive possibilities it provides for sound processing and modulation, OBELISK requires very little computing power, thanks to its high performing vector algorithms.

OBELISK has a high quality spectral analysis and synthesis. The audio signal can be split into 256 or 512 individual frequency bands that can be independently processed with effects. OBELISK ensures an excellent audio quality and requires very little computing power as a result of its highly optimized vector algorithms.

With OBELISK you control all the parameters via a unique graphic user-interface. The ANALYSER POINT VIEW constitutes the central unit for processing the SPECTRAL DELAY, SPECTRAL FILTER and SPECTRAL GATE. In this respect you control hundreds of effect parameters by means of drawing graphic lines, the so-called EFFECT LINES. In spite of the abundance of parameters that spectral sound processing provides, it is possible to operate extremely intuitively and almost musically.
Each EFFECT LINE consists of up to 10 EFFECT POINTS that determine the course of the line. The REAL-TIME ANALYSER SPECTRUM with which you can optically follow all the sound changes to the audio signal is situated underneath the EFFECT LINES.

Download Links

http://adf.ly/10kTj4

0 comentarios:

Publicar un comentario

 
Blogger Templates